stellaris shield hardening. And it gets better: With Archaeo-Engineers AP, all archaeotech. stellaris shield hardening

 
 And it gets better: With Archaeo-Engineers AP, all archaeotechstellaris shield hardening 6 shield regen, 15% shield hardening

Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. #15. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. 6 is now available on PC. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The advantage to shields is that they recharge on their own, but no longer in combat. My enemy has mountains of torpedoes (no neutron launchers). If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Generals are meh. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. This page was last edited on 23 March 2022, at 17:16. It is developed by Paradox Development Studio and published by Paradox. The shield regen is just insane and my battleships only die when focused heavily. -100% doubles your shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Cool. 25 shield hardening and . Tactics Forever, before the dev put it on Steam and then gave up on it. Q1. Their battle ships regen something like 14k shield per day. 2x Armor III - 430 HP. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris Wiki Active Wikis. Also, a Superior Shroud Entity will spawn under your control,. 0 was never released to the public instead making patch 3. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. 6 “Orion” update includes many changes to combat. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Base: 20 Modifiers. The downside if that they use power and missiles/torpedo bypass them entirely. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. A quick search reveals that shield hardening apparently stacks. The other version is "%chance to reduce any damage from penetrating at all". They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. 8. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. There's not really that much you need in terms of utility components. Stellaris 2. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. One living metal, and one for the shield, and later with 2 shield. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Sep 13, 2020 766 932. Stellaris is a sci-fi grand strategy game set 200 years into the future. In this video I test out the new Armor Hardeners which is part of the new 3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Other than Armor Hardening, it's just the edict to speed up megastructure construction. If you go into a system with shield negation, you average them out for the value of your shield. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. And Unbidden anchors now give their ships shield hardening and boost shield regen. Content is available under Attribution-ShareAlike 3. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Adds the Shrouded Star, which gives . armor an shield hardening definitely help ship survival vs missiles and disruptors. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Callinicus. In the middle, fittingly, is the medium platform. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Their ships are primarily shield based, with no/minimal armour and hull. 25 days. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Rulers get more influence and ethics attraction. The main method of closing distances between stars. 6 shield regen, 15% shield hardening. Maybe they won't attack next time. 5 Q3. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. YokimisaThe Stellaris 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. 6 “Orion” update includes many changes to combat. The shield hardening is just a minor problem, I will test it later though. ago. I ragequited after the battle, and than reloaded the save. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. So in average the same amount of shield or armor will least half as much time as the hull. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. 00, whereas explosive torps have 1. Stellaris. The other version is "%chance to reduce any damage from penetrating at all" but I. Later i tried picket cruiser with hardeners. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. If the target has shield hardening, they still work together to beat the shields first. Aliasalpha • 6 yr. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. If that doesn't help, check each situation and look for a similar track all button and deselect it. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. g. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Stellaris. Added new. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Q2. Had no reason to. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Description. 1. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. . 5 to hull, 18. I believe one of the fallen empires are very into disruptors. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. I recently fought the Unbidden, which I hadn't done in a long time. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. g. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Armor hardened seems interesting due to the large amount of hp it gives but. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. This will not only help balance armor vs shields. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 103 votes, 17 comments. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. I fly with a combination of torpedoes and stormfire cannons. Added new. Active Wikis. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Thank You! I thought it was a. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Please don't talk to me about hardening. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Armor/shield hardening is a counter for weapons that bypass that defense. That's good, but not great for an ascension path. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris Wiki Active Wikis. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. #15. Field Manipulation - Tier 5. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. g. Can't terraform Mars then. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Its not oppression. Honestly, taking. except corvettes since they only have 3 slots, they use 2 armor 1 shield. and there is no way to bring them back. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Then I realized why that wormhole was still red, and sent a ship in. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. In this video I explore the effe. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. You should also be able to trade for food if need be. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. I've played quite a few games but never noticed minor artifacts before. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Equip an ancient suspension field 2. #1. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. - Improved the blocker & feature spawning on Ancient Archaeopolises. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Psychics and Synthetics have 10% shield/armor hardening respectively. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Thus far, the only one I've encountered that actually focuses on anti. It just combats against detection checks. 30% armor hardening on top cuts it by another third. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. . . Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. The shield hardening components kind of revive the shields back to their older glory. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Recently I decided to pick it up again. Web Death Jun 4, 2019 @ 11:54am. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Description. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. And balance of anti shield and anti armour weapons set up as well. 0. ago. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. The nano missiles and saturation artillery are flatly excellent. Ironically, there is an advanced armor option known as Dragonscale Armor. Does this mean I don't need any armor at all?Stellaris. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. The new shield hardening tech uses Zro, so now it's available to machines as well. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Armor hardening is better and easier to get than shield hardening. And that's pretty much only cruisers and battleships in carrier duty. E. 6 “Orion” update includes many changes to combat. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Go to Stellaris r/Stellaris. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Losing 100 Ar or 125 Sh to get 65 Hull. Shuttle Crash. Stellaris Wiki Active Wikis. That's some. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. +10% evasion (and 20% sublight speed). Stellaris Wiki Active Wikis. R5: Found a choke point on a pulsar that gives 100% shield nullification. There are 6 players and idealy we would like to stop after 5-8 hours. Their faces are melting so lovely and the screams music to my ears. I. About this site. Baby's First Stellaris Ships (3. 143 4. Inversely scale hardening module impact against hull size. Reply reply more reply. Stellaris Dev Diary #318 - Announcing Astral Planes. Sentient livestock is still just livestock. But the opposite will be better in all other situations, and there are more of those than pulsars. . So which one is best based on your experience with the game so far. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Steps to reproduce the issue. #2. 6 "Orion" open beta. frac {a} {a + 60} * ( 100% - p% ) I. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Shield Hardening should protect from storms and neutron stars. Propulsion Proponent Proclamation. Tried again, happened again. It's a great mode for Stellaris. It won't be that bad in 2. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. Patch 3. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 1. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. A new Stellaris update 3. That'll teach 'em. (Note: patch 3. This isn't just a "it's meta because it's 5% better". Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Nearly all "special" AI empires build anti Shield. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. 6 beta version at all. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. 5x divider on shields. I like shattered ring. The great khan event is brutal. Ograe • 5 yr. 1 the first in the 3. Nadie es perfecto, pero estoy bastante contento con la. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Meaning you can get 100% hardening on a large ship, pretty easily. That’s how badly hardening gimps penetration weapons. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. That's the most common clear command. 34. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 2x Crystal plating (hull HP booster) - 550 HP. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 3. Legacy Wikis. The Stellaris 3. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Jan 8, 2019. Stellaris: Shield Hardeners - You must use them. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Not on corvettes though. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. ago. 1 jump drive range to ships in the system. Negative shield negation adds to your shield value after all other calculations. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. Stellaris > General Discussions > Topic Details. Made this for my own use, so don't expect any big features or updates. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Stellaris is a sci-fi grand strategy game set 200 years into the future. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). For Psionics, the main benefit would be the Psychic trait. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. Archeao Engineers problem. 7% shields/day, or 250 out of 35834. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. 25 shieldpoints. is it worth it do you think?Stellaris. 1 jump drive range to ships in the system. The Stellaris 3. Armor does not reduce damage to shields. Stellaris ship design is certainly more interesting than it was pre-3. With the 2. That and the challenge of waiting half a century for the next unity perk. Go to Stellaris r/Stellaris. About this site. 3. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. )Galactic Paragons Expansion Features. . This is so effective that ~40k fleets 1:2 destro/cruiser. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Increased the base damage of Flak PD. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. I prefer armor Regen and have a slight armor favoritism. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. 1 comment. Stellaris 3. The effect it generates is basically a pulsar + neutron star simultaneously. ago. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Their faces are melting so lovely and the screams music to my ears. as it is with the shields e. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. ironsasquash Ring • 6 hr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. The wiki doesn't say anything about them having point defense. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. invol713 • 5 yr. reduction modifiers divide an amount of a resource or attribute by a set amount. The Dragon. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Now say, 30% shield hardening cuts Disruptor damage by a third. 417K subscribers in the Stellaris community. A +50% bonus to one of the most common jobs in your empire. Psionic Theory is the rarest tech in the game by a significant margin. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Strike craft are their own separate entities like missiles. r/Stellaris. 2.